With Quickify AI, course content is broken down into individual interactive activities. Each activity has been carefully thought out to facilitate proper user interaction, increase user engagement, motivation, retention, learning outcomes, and create a more enjoyable experience.
Based on extensive testing over 8 years, we developed a core set of 6 interactive activities, 4 media activities, and 2 scenario (role-play) activities.
We've fine-tuned these core 12 activities in Quickify AI resulting in an effective and impactful learning experience for users of all ages and backgrounds.
Each course lets you mix and match activities, scenarios, and media to meet your learning objectives.
Computer-Based Assessment in E-Learning
Kathleen Scalise & Bernard Gifford
The Journal of Technology, Learning, and Assessment, 2006
Technology opens up new ways to train users using innovative activities, scoring methods, and instant feedback. However, a challenge lies in creating questions and tasks that computers can effectively handle for scoring and feedback while gathering valuable data.
Quickify AI activities are defined by 5 of the major response constraint categories defined by Scalise & Gifford:
|Response Constraints Category
|Quickify AI Activity
Activities are designed to be universal in style starting with a light themed base, with colors and fonts that meet material design guidelines defined by Google.
Although images and video can be added to some activities, core elements such as color and font cannot be changed to ensure accessibility guidelines are met across all devices.
As the core of your course, activities facilitate effective subject matter delivery, reward learners with points and badges, and keeping track of their progress in a cohesive and immersive learning environment. Quickify AI includes the following activities:
- Fill in the Blank
- Multiple Choice
- True or False
Quickify AI activities deliver the following research-backed benefits:
- Personalized experience
- Encourage participation
- Immediate feedback
- Information recall
- Application of knowledge
- Additional motivation with timers, badges, and points
- Sense of accomplishment and progress
- Rewarding (completion)
Do you have user input or text-based response activities?
We don't. If you have a series of open ended questions, we recommend using a popup activity to link to a survey or external quiz at the conclusion of your course.