10 years of development and millions of user interactions prove that our design model supports and encourages your audience.
But how does it work? Let's have a look at the pieces that make up a TIQ project.
Your material is separated out into specific sections or scenes. Within each scene, there is a series of tasks (slides, videos, puzzles, quizzes, scenarios) that are organized by topic for your audience.
Tasks are icons in a scene that represent a slideshow, video, puzzles, game, quiz, that your audience has to complete in order to progress through the scene. For a complete list of tasks, visit the Tasks + Game Objects section of our Help Centre.
3. Badges + Points
When your audience completes a task, they are awarded a badge. The badge acts as a completion marker that encourages your audience to continue but it also helps them reset before they move into their next task.
Each TIQ task is awarded 25 points for a correct answer and -5 for an incorrect answer. Our points system works to help your audience understand what they need to do to complete the task but it doesn't discourage them to the point of frustration should they answer too many questions incorrectly.
The course menu instantly shows your audience their progress such as percentage complete points earned and badges unlocked.
The menu allows displays the most recent badges earned and includes a full list of badges available, a library where you can include important documents, website links and videos, access to direct help and support, and the ability to mute software audio.